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Tendermint Core is an open source Byzantine Fault Tolerant (BFT) middleware that takes a state transition machine - written in any programming language - and securely replicates it on many machines. Tendermint Core v0.34.0 introduced a new way of handling evidence of misbehavior. As part of this, we added a new Timestamp field to Evidence structs. This timestamp would be calculated using the same algorithm that is used when a block is created and proposed. (This algorithm relies on the timestamp of the last commit from this specific block.) In Tendermint Core v0.34.0-v0.34.2, the consensus reactor is responsible for forming DuplicateVoteEvidence whenever double signs are observed. However, the current block is still âin flightâ when it is being formed by the consensus reactor. It hasnât been finalized through network consensus yet. This means that different nodes in the network may observe different âlast commitsâ when assigning a timestamp to DuplicateVoteEvidence. In turn, different nodes could form DuplicateVoteEvidence objects at the same height but with different timestamps. One DuplicateVoteEvidence object (with one timestamp) will then eventually get finalized in the block, but this means that any DuplicateVoteEvidence with a different timestamp is considered invalid. Any node that formed invalid DuplicateVoteEvidence will continue to propose invalid evidence; its peers may see this, and choose to disconnect from this node. This bug means that double signs are DoS vectors in Tendermint Core v0.34.0-v0.34.2. Tendermint Core v0.34.3 is a security release which fixes this bug. As of v0.34.3, DuplicateVoteEvidence is no longer formed by the consensus reactor; rather, the consensus reactor passes the Votes themselves into the EvidencePool, which is now responsible for forming DuplicateVoteEvidence. The EvidencePool has timestamp info that should be consistent across the network, which means that DuplicateVoteEvidence formed in this reactor should have consistent timestamps. This release changes the API between the consensus and evidence reactors.
CVSS 3.1 Base Score 6.5. CVSS Attack Vector: network. CVSS Attack Complexity: low. CVSS Vector: (CVSS:3.1/AV:N/AC:L/PR:L/UI:N/S:U/C:N/I:N/A:H).
CVSS 2.0 Base Score 4. CVSS Attack Vector: network. CVSS Attack Complexity: low. CVSS Vector: (AV:N/AC:L/Au:S/C:N/I:N/A:P).
The following example demonstrates the weakness.
}
}
}...
Thread.currentThread().interrupt();// postpone response...
new Thread(loop).start();
}
}}r.run();...
There are no limits to runnables. Potentially an attacker could cause resource problems very quickly.
This code allocates a socket and forks each time it receives a new connection.
}pid = fork();
The program does not track how many connections have been made, and it does not limit the number of connections. Because forking is a relatively expensive operation, an attacker would be able to cause the system to run out of CPU, processes, or memory by making a large number of connections. Alternatively, an attacker could consume all available connections, preventing others from accessing the system remotely.
In the following example a server socket connection is used to accept a request to store data on the local file system using a specified filename. The method openSocketConnection establishes a server socket to accept requests from a client. When a client establishes a connection to this service the getNextMessage method is first used to retrieve from the socket the name of the file to store the data, the openFileToWrite method will validate the filename and open a file to write to on the local file system. The getNextMessage is then used within a while loop to continuously read data from the socket and output the data to the file until there is no longer any data from the socket.
}
closeSocket(socket);return(FAIL);
closeFile();
}
break;
This example creates a situation where data can be dumped to a file on the local file system without any limits on the size of the file. This could potentially exhaust file or disk resources and/or limit other clients' ability to access the service.
In the following example, the processMessage method receives a two dimensional character array containing the message to be processed. The two-dimensional character array contains the length of the message in the first character array and the message body in the second character array. The getMessageLength method retrieves the integer value of the length from the first character array. After validating that the message length is greater than zero, the body character array pointer points to the start of the second character array of the two-dimensional character array and memory is allocated for the new body character array.
}/* process message accepts a two-dimensional character array of the form [length][body] containing the message to be processed */
}return(SUCCESS);return(FAIL);
This example creates a situation where the length of the body character array can be very large and will consume excessive memory, exhausting system resources. This can be avoided by restricting the length of the second character array with a maximum length check
Also, consider changing the type from 'int' to 'unsigned int', so that you are always guaranteed that the number is positive. This might not be possible if the protocol specifically requires allowing negative values, or if you cannot control the return value from getMessageLength(), but it could simplify the check to ensure the input is positive, and eliminate other errors such as signed-to-unsigned conversion errors (CWE-195) that may occur elsewhere in the code.
if ((length > 0) && (length < MAX_LENGTH)) {...}
In the following example, a server object creates a server socket and accepts client connections to the socket. For every client connection to the socket a separate thread object is generated using the ClientSocketThread class that handles request made by the client through the socket.
}
} catch (IOException ex) {...}serverSocket.close();t.start();
In this example there is no limit to the number of client connections and client threads that are created. Allowing an unlimited number of client connections and threads could potentially overwhelm the system and system resources.
The server should limit the number of client connections and the client threads that are created. This can be easily done by creating a thread pool object that limits the number of threads that are generated.
}
} catch (IOException ex) {...}serverSocket.close();pool.execute(t);
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