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In the Linux kernel, the following vulnerability has been resolved: tun: limit printing rate when illegal packet received by tun dev vhost_worker will call tun call backs to receive packets. If too many illegal packets arrives, tun_do_read will keep dumping packet contents. When console is enabled, it will costs much more cpu time to dump packet and soft lockup will be detected. net_ratelimit mechanism can be used to limit the dumping rate. PID: 33036 TASK: ffff949da6f20000 CPU: 23 COMMAND: "vhost-32980" #0 [fffffe00003fce50] crash_nmi_callback at ffffffff89249253 #1 [fffffe00003fce58] nmi_handle at ffffffff89225fa3 #2 [fffffe00003fceb0] default_do_nmi at ffffffff8922642e #3 [fffffe00003fced0] do_nmi at ffffffff8922660d #4 [fffffe00003fcef0] end_repeat_nmi at ffffffff89c01663 [exception RIP: io_serial_in+20] RIP: ffffffff89792594 RSP: ffffa655314979e8 RFLAGS: 00000002 RAX: ffffffff89792500 RBX: ffffffff8af428a0 RCX: 0000000000000000 RDX: 00000000000003fd RSI: 0000000000000005 RDI: ffffffff8af428a0 RBP: 0000000000002710 R8: 0000000000000004 R9: 000000000000000f R10: 0000000000000000 R11: ffffffff8acbf64f R12: 0000000000000020 R13: ffffffff8acbf698 R14: 0000000000000058 R15: 0000000000000000 ORIG_RAX: ffffffffffffffff CS: 0010 SS: 0018 #5 [ffffa655314979e8] io_serial_in at ffffffff89792594 #6 [ffffa655314979e8] wait_for_xmitr at ffffffff89793470 #7 [ffffa65531497a08] serial8250_console_putchar at ffffffff897934f6 #8 [ffffa65531497a20] uart_console_write at ffffffff8978b605 #9 [ffffa65531497a48] serial8250_console_write at ffffffff89796558 #10 [ffffa65531497ac8] console_unlock at ffffffff89316124 #11 [ffffa65531497b10] vprintk_emit at ffffffff89317c07 #12 [ffffa65531497b68] printk at ffffffff89318306 #13 [ffffa65531497bc8] print_hex_dump at ffffffff89650765 #14 [ffffa65531497ca8] tun_do_read at ffffffffc0b06c27 [tun] #15 [ffffa65531497d38] tun_recvmsg at ffffffffc0b06e34 [tun] #16 [ffffa65531497d68] handle_rx at ffffffffc0c5d682 [vhost_net] #17 [ffffa65531497ed0] vhost_worker at ffffffffc0c644dc [vhost] #18 [ffffa65531497f10] kthread at ffffffff892d2e72 #19 [ffffa65531497f50] ret_from_fork at ffffffff89c0022f
CVSS 3.1 Base Score 5.5. CVSS Attack Vector: local. CVSS Attack Complexity: low. CVSS Vector: (CVSS:3.1/AV:L/AC:L/PR:L/UI:N/S:U/C:N/I:N/A:H).
This code allocates a socket and forks each time it receives a new connection.
}pid = fork();
The program does not track how many connections have been made, and it does not limit the number of connections. Because forking is a relatively expensive operation, an attacker would be able to cause the system to run out of CPU, processes, or memory by making a large number of connections. Alternatively, an attacker could consume all available connections, preventing others from accessing the system remotely.
In the following example a server socket connection is used to accept a request to store data on the local file system using a specified filename. The method openSocketConnection establishes a server socket to accept requests from a client. When a client establishes a connection to this service the getNextMessage method is first used to retrieve from the socket the name of the file to store the data, the openFileToWrite method will validate the filename and open a file to write to on the local file system. The getNextMessage is then used within a while loop to continuously read data from the socket and output the data to the file until there is no longer any data from the socket.
}
closeSocket(socket);return(FAIL);
closeFile();
}
break;
This example creates a situation where data can be dumped to a file on the local file system without any limits on the size of the file. This could potentially exhaust file or disk resources and/or limit other clients' ability to access the service.
In the following example, the processMessage method receives a two dimensional character array containing the message to be processed. The two-dimensional character array contains the length of the message in the first character array and the message body in the second character array. The getMessageLength method retrieves the integer value of the length from the first character array. After validating that the message length is greater than zero, the body character array pointer points to the start of the second character array of the two-dimensional character array and memory is allocated for the new body character array.
}/* process message accepts a two-dimensional character array of the form [length][body] containing the message to be processed */
}return(SUCCESS);return(FAIL);
This example creates a situation where the length of the body character array can be very large and will consume excessive memory, exhausting system resources. This can be avoided by restricting the length of the second character array with a maximum length check
Also, consider changing the type from 'int' to 'unsigned int', so that you are always guaranteed that the number is positive. This might not be possible if the protocol specifically requires allowing negative values, or if you cannot control the return value from getMessageLength(), but it could simplify the check to ensure the input is positive, and eliminate other errors such as signed-to-unsigned conversion errors (CWE-195) that may occur elsewhere in the code.
if ((length > 0) && (length < MAX_LENGTH)) {...}
In the following example, a server object creates a server socket and accepts client connections to the socket. For every client connection to the socket a separate thread object is generated using the ClientSocketThread class that handles request made by the client through the socket.
}
} catch (IOException ex) {...}serverSocket.close();t.start();
In this example there is no limit to the number of client connections and client threads that are created. Allowing an unlimited number of client connections and threads could potentially overwhelm the system and system resources.
The server should limit the number of client connections and the client threads that are created. This can be easily done by creating a thread pool object that limits the number of threads that are generated.
}
} catch (IOException ex) {...}serverSocket.close();pool.execute(t);
Here the problem is that every time a connection is made, more memory is allocated. So if one just opened up more and more connections, eventually the machine would run out of memory.
}return foo;free(foo);endConnection(foo)foo=connection();
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