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In the Linux kernel, the following vulnerability has been resolved: bpf: Fix overrunning reservations in ringbuf The BPF ring buffer internally is implemented as a power-of-2 sized circular buffer, with two logical and ever-increasing counters: consumer_pos is the consumer counter to show which logical position the consumer consumed the data, and producer_pos which is the producer counter denoting the amount of data reserved by all producers. Each time a record is reserved, the producer that "owns" the record will successfully advance producer counter. In user space each time a record is read, the consumer of the data advanced the consumer counter once it finished processing. Both counters are stored in separate pages so that from user space, the producer counter is read-only and the consumer counter is read-write. One aspect that simplifies and thus speeds up the implementation of both producers and consumers is how the data area is mapped twice contiguously back-to-back in the virtual memory, allowing to not take any special measures for samples that have to wrap around at the end of the circular buffer data area, because the next page after the last data page would be first data page again, and thus the sample will still appear completely contiguous in virtual memory. Each record has a struct bpf_ringbuf_hdr { u32 len; u32 pg_off; } header for book-keeping the length and offset, and is inaccessible to the BPF program. Helpers like bpf_ringbuf_reserve() return `(void *)hdr + BPF_RINGBUF_HDR_SZ` for the BPF program to use. Bing-Jhong and Muhammad reported that it is however possible to make a second allocated memory chunk overlapping with the first chunk and as a result, the BPF program is now able to edit first chunk's header. For example, consider the creation of a BPF_MAP_TYPE_RINGBUF map with size of 0x4000. Next, the consumer_pos is modified to 0x3000 /before/ a call to bpf_ringbuf_reserve() is made. This will allocate a chunk A, which is in [0x0,0x3008], and the BPF program is able to edit [0x8,0x3008]. Now, lets allocate a chunk B with size 0x3000. This will succeed because consumer_pos was edited ahead of time to pass the `new_prod_pos - cons_pos > rb->mask` check. Chunk B will be in range [0x3008,0x6010], and the BPF program is able to edit [0x3010,0x6010]. Due to the ring buffer memory layout mentioned earlier, the ranges [0x0,0x4000] and [0x4000,0x8000] point to the same data pages. This means that chunk B at [0x4000,0x4008] is chunk A's header. bpf_ringbuf_submit() / bpf_ringbuf_discard() use the header's pg_off to then locate the bpf_ringbuf itself via bpf_ringbuf_restore_from_rec(). Once chunk B modified chunk A's header, then bpf_ringbuf_commit() refers to the wrong page and could cause a crash. Fix it by calculating the oldest pending_pos and check whether the range from the oldest outstanding record to the newest would span beyond the ring buffer size. If that is the case, then reject the request. We've tested with the ring buffer benchmark in BPF selftests (./benchs/run_bench_ringbufs.sh) before/after the fix and while it seems a bit slower on some benchmarks, it is still not significantly enough to matter.
CVSS 3.1 Base Score 5.5. CVSS Attack Vector: local. CVSS Attack Complexity: low. CVSS Vector: (CVSS:3.1/AV:L/AC:L/PR:L/UI:N/S:U/C:N/I:N/A:H).
This code allocates a socket and forks each time it receives a new connection.
}pid = fork();
The program does not track how many connections have been made, and it does not limit the number of connections. Because forking is a relatively expensive operation, an attacker would be able to cause the system to run out of CPU, processes, or memory by making a large number of connections. Alternatively, an attacker could consume all available connections, preventing others from accessing the system remotely.
In the following example a server socket connection is used to accept a request to store data on the local file system using a specified filename. The method openSocketConnection establishes a server socket to accept requests from a client. When a client establishes a connection to this service the getNextMessage method is first used to retrieve from the socket the name of the file to store the data, the openFileToWrite method will validate the filename and open a file to write to on the local file system. The getNextMessage is then used within a while loop to continuously read data from the socket and output the data to the file until there is no longer any data from the socket.
}
closeSocket(socket);return(FAIL);
closeFile();
}
break;
This example creates a situation where data can be dumped to a file on the local file system without any limits on the size of the file. This could potentially exhaust file or disk resources and/or limit other clients' ability to access the service.
In the following example, the processMessage method receives a two dimensional character array containing the message to be processed. The two-dimensional character array contains the length of the message in the first character array and the message body in the second character array. The getMessageLength method retrieves the integer value of the length from the first character array. After validating that the message length is greater than zero, the body character array pointer points to the start of the second character array of the two-dimensional character array and memory is allocated for the new body character array.
}/* process message accepts a two-dimensional character array of the form [length][body] containing the message to be processed */
}return(SUCCESS);return(FAIL);
This example creates a situation where the length of the body character array can be very large and will consume excessive memory, exhausting system resources. This can be avoided by restricting the length of the second character array with a maximum length check
Also, consider changing the type from 'int' to 'unsigned int', so that you are always guaranteed that the number is positive. This might not be possible if the protocol specifically requires allowing negative values, or if you cannot control the return value from getMessageLength(), but it could simplify the check to ensure the input is positive, and eliminate other errors such as signed-to-unsigned conversion errors (CWE-195) that may occur elsewhere in the code.
if ((length > 0) && (length < MAX_LENGTH)) {...}
In the following example, a server object creates a server socket and accepts client connections to the socket. For every client connection to the socket a separate thread object is generated using the ClientSocketThread class that handles request made by the client through the socket.
}
} catch (IOException ex) {...}serverSocket.close();t.start();
In this example there is no limit to the number of client connections and client threads that are created. Allowing an unlimited number of client connections and threads could potentially overwhelm the system and system resources.
The server should limit the number of client connections and the client threads that are created. This can be easily done by creating a thread pool object that limits the number of threads that are generated.
}
} catch (IOException ex) {...}serverSocket.close();pool.execute(t);
Here the problem is that every time a connection is made, more memory is allocated. So if one just opened up more and more connections, eventually the machine would run out of memory.
}return foo;free(foo);endConnection(foo)foo=connection();
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